02543 a2200349 450000500170000000800420001702000220005903700360008104000070011704100080012407200130013207200150014507200150016007200150017507200140019007200140020407200110021807200130022907200130024207200130025507200120026807200120028007200210029207200210031307200190033410000180035324500340037125000060040526000350041130000100044652017370045620250526161932.0250430042015xx 379 eng  a9781482252309qBC bTaylor & FranciscGBP 56.99fBB a01 aeng7 aA2thema7 aUGN2thema7 aUMK2thema7 aUGG2thema7 aUY2thema7 aUB2thema7 aA2bic7 aUGN2bic7 aUMK2bic7 aUGG2bic7 aUY2bic7 aUB2bic7 aCOM0120002bisac7 aCOM0120402bisac7 a794.8162bisac1 aDaniel Silber10aPixel Art for Game Developers a1 bA K Peters/CRC Pressc20150818 a238 p bIs the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers . The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book. —Chris Totten, George Mason University, Washington, DC, USA