02345 a2200349 4500001001100000005001700011008004100028020001800069037003600087040000700123041000800130072001500138072001600153072001300169072001500182072001500197072001300212072001400225072001100239072001300250072001300263072002100276072002100297072001700318100001600335245006800351250000600419260003500425300001000460520151000470999001501980149876765620250317100408.0250312042018xx 50 eng  a9781498767651 bTaylor & FranciscGBP 69.99fBB a01 aeng7 aUMK2thema7 aTBDG2thema7 aA2thema7 aUGN2thema7 aTBC2thema7 aUMK2bic7 aTBDG2bic7 aA2bic7 aUGN2bic7 aTBC2bic7 aCOM0120402bisac7 aCOM0790102bisac7 a794.82bisac1 aGuo Freeman10aMultiplayer Online GamesbOrigins, Players, and Social Dynamics a1 bA K Peters/CRC Pressc20180223 a166 p bMultiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development c2017d2017