01637 a2200289 4500001001100000005001700011008004200028020002200070037003700092040000700129041000800136072001500144072001500159072001300174072001300187072001300200072001100213072002100224072001700245100001700262245011400279250000600393260002400399300001000423520089900433999001501332103264471020250328151430.0250324022025xx 536 eng  a9781032644714qBB bTaylor & FranciscGBP 130.00fBB a01 aeng7 aUGN2thema7 aUMK2thema7 aA2thema7 aUGN2bic7 aUMK2bic7 aA2bic7 aCOM0120402bisac7 a794.82bisac1 aAndy Sandham10aTeaching Video Game Design FundamentalsbA Guide for Educating with Practical Examples and Learning Materials a1 bCRC Pressc20250228 a368 p bThis comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design. c8849d8849