| 000 | 02555 a2200313 4500 | ||
|---|---|---|---|
| 005 | 20250526161936.0 | ||
| 008 | 250430042020GB 283 eng | ||
| 020 |
_a9781138541177 _qBB |
||
| 037 |
_bTaylor & Francis _cGBP 190.00 _fBB |
||
| 040 | _a01 | ||
| 041 | _aeng | ||
| 072 | 7 |
_aATFX _2thema |
|
| 072 | 7 |
_aUGN _2thema |
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| 072 | 7 |
_aAPFX _2bic |
|
| 072 | 7 |
_aUGN _2bic |
|
| 072 | 7 |
_aART057000 _2bisac |
|
| 072 | 7 |
_aPER017000 _2bisac |
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| 072 | 7 |
_aCOM071000 _2bisac |
|
| 072 | 7 |
_aPER004000 _2bisac |
|
| 072 | 7 |
_aPHO022000 _2bisac |
|
| 072 | 7 |
_a777 _2bisac |
|
| 100 | 1 |
_aJeffrey Okun, VES _91243 |
|
| 245 | 1 | 0 |
_aVES Handbook of Visual Effects _bIndustry Standard VFX Practices and Procedures |
| 250 | _a3 | ||
| 260 |
_aOxford _bRoutledge _c20200717 |
||
| 300 | _a880 p | ||
| 520 | _bThe award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist. | ||
| 700 | 1 |
_aSusan Zwerman, VES _4B01 _91244 |
|
| 999 |
_c10750 _d10750 |
||