000 02226 a2200289 4500
001 1482216612
005 20250317100403.0
008 250312042014xx 293 eng
020 _a9781482216615
037 _bTaylor & Francis
_cGBP 46.99
_fBB
040 _a01
041 _aeng
072 7 _aA
_2thema
072 7 _aUGN
_2thema
072 7 _aUMK
_2thema
072 7 _aA
_2bic
072 7 _aUGN
_2bic
072 7 _aUMK
_2bic
072 7 _aCOM012040
_2bisac
072 7 _a794.81536
_2bisac
100 1 _aRoberto Dillon
245 1 0 _aHTML5 Game Development from the Ground Up with Construct 2
250 _a1
260 _bA K Peters/CRC Press
_c20140327
300 _a266 p
520 _bWritten for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run . Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
999 _c1425
_d1425