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001 1351884603
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008 250312042017GB eng
020 _a9781351884600
037 _bTaylor & Francis
_cGBP 37.99
_fBB
040 _a01
041 _aeng
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100 1 _aKevin Williams
245 1 0 _aOut-of-Home Immersive Entertainment Frontier
_bExpanding Interactive Boundaries in Leisure Facilities
250 _a1
260 _aOxford
_bRoutledge
_c20170302
300 _a216 p
520 _bDigital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
700 1 _aMichael Mascioni
_4A01
999 _c6234
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