000 01691 a2200349 4500
001 1351399489
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008 250312042017GB 56 eng
020 _a9781351399487
037 _bTaylor & Francis
_cGBP 41.99
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040 _a01
041 _aeng
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100 1 _aSteve Holmes
245 1 0 _aRhetoric of Videogames as Embodied Practice
_bProcedural Habits
250 _a1
260 _aOxford
_bRoutledge
_c20170911
300 _a286 p
520 _bThe Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character ( ethos ), habit ( hexis ), and nature ( phusis ) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
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