| 000 | 01636 a2200289 4500 | ||
|---|---|---|---|
| 001 | 1040301193 | ||
| 005 | 20250328151430.0 | ||
| 008 | 250324022025xx 536 eng | ||
| 020 |
_a9781040301197 _qEA |
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| 037 |
_bTaylor & Francis _cGBP 48.99 _fBB |
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| 040 | _a01 | ||
| 041 | _aeng | ||
| 072 | 7 |
_aUGN _2thema |
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| 072 | 7 |
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_aA _2thema |
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| 100 | 1 | _aAndy Sandham | |
| 245 | 1 | 0 |
_aTeaching Video Game Design Fundamentals _bA Guide for Educating with Practical Examples and Learning Materials |
| 250 | _a1 | ||
| 260 |
_bCRC Press _c20250228 |
||
| 300 | _a410 p | ||
| 520 | _bThis comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design. | ||
| 999 |
_c8846 _d8846 |
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