000 01637 a2200289 4500
001 1032644710
005 20250328151430.0
008 250324022025xx 536 eng
020 _a9781032644714
_qBB
037 _bTaylor & Francis
_cGBP 130.00
_fBB
040 _a01
041 _aeng
072 7 _aUGN
_2thema
072 7 _aUMK
_2thema
072 7 _aA
_2thema
072 7 _aUGN
_2bic
072 7 _aUMK
_2bic
072 7 _aA
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072 7 _aCOM012040
_2bisac
072 7 _a794.8
_2bisac
100 1 _aAndy Sandham
245 1 0 _aTeaching Video Game Design Fundamentals
_bA Guide for Educating with Practical Examples and Learning Materials
250 _a1
260 _bCRC Press
_c20250228
300 _a368 p
520 _bThis comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design.
999 _c8849
_d8849