Real-Time Rendering (Record no. 6673)

MARC details
000 -LEADER
fixed length control field 02810 a2200397 4500
001 - CONTROL NUMBER
control field 1351831747
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250317111630.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250312042017xx 80 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781351831741
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Taylor & Francis
Terms of availability GBP 52.99
Form of issue BB
040 ## - CATALOGING SOURCE
Original cataloging agency 01
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
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Subject category code A
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Subject category code UYT
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Subject category code THY
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Subject category code UGN
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Subject category code A
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Subject category code THRB
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Subject category code COM012000
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Subject category code COM012040
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Subject category code COM059000
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Subject category code TEC007000
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Subject category code TEC015000
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072 7# - SUBJECT CATEGORY CODE
Subject category code 006.6869
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100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Gabriyel Wong
245 10 - TITLE STATEMENT
Title Real-Time Rendering
Remainder of title Computer Graphics with Control Engineering
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. CRC Press
Date of publication, distribution, etc. 20171219
300 ## - PHYSICAL DESCRIPTION
Extent 223 p
520 ## - SUMMARY, ETC.
Expansion of summary note Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Jianliang Wang
Relationship A01

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