Rhetoric of Videogames as Embodied Practice (Record no. 6852)
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000 -LEADER | |
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fixed length control field | 01691 a2200349 4500 |
001 - CONTROL NUMBER | |
control field | 1351399489 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250317111632.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250312042017GB 56 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781351399487 |
037 ## - SOURCE OF ACQUISITION | |
Source of stock number/acquisition | Taylor & Francis |
Terms of availability | GBP 41.99 |
Form of issue | BB |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | 01 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | eng |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | GTC |
Source | thema |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | JBCT |
Source | thema |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | NH |
Source | thema |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | GTC |
Source | bic |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | JFD |
Source | bic |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | H |
Source | bic |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | LAN015000 |
Source | bisac |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | LAN005000 |
Source | bisac |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | GAM013000 |
Source | bisac |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | COM079000 |
Source | bisac |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | COM087000 |
Source | bisac |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | LAN004000 |
Source | bisac |
072 7# - SUBJECT CATEGORY CODE | |
Subject category code | 128.4 |
Source | bisac |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Steve Holmes |
245 10 - TITLE STATEMENT | |
Title | Rhetoric of Videogames as Embodied Practice |
Remainder of title | Procedural Habits |
250 ## - EDITION STATEMENT | |
Edition statement | 1 |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Oxford |
Name of publisher, distributor, etc. | Routledge |
Date of publication, distribution, etc. | 20170911 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 286 p |
520 ## - SUMMARY, ETC. | |
Expansion of summary note | The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character ( ethos ), habit ( hexis ), and nature ( phusis ) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play. |
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