testing all

Pixel Art for Game Developers (Record no. 10558)

MARC details
000 -LEADER
fixed length control field 02577 a2200361 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250526161932.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250430042015xx 379 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781482252309
Qualifying information BC
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Taylor & Francis
Terms of availability GBP 56.99
Form of issue BB
040 ## - CATALOGING SOURCE
Original cataloging agency 01
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
072 7# - SUBJECT CATEGORY CODE
Subject category code A
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UMK
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UGG
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UY
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UB
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code A
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UMK
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UGG
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UY
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UB
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code COM012000
Source bisac
072 7# - SUBJECT CATEGORY CODE
Subject category code COM012040
Source bisac
072 7# - SUBJECT CATEGORY CODE
Subject category code 794.816
Source bisac
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Daniel Silber
9 (RLIN) 889
245 10 - TITLE STATEMENT
Title Pixel Art for Game Developers
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. A K Peters/CRC Press
Date of publication, distribution, etc. 20150818
300 ## - PHYSICAL DESCRIPTION
Extent 238 p
520 ## - SUMMARY, ETC.
Expansion of summary note Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers . The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book. —Chris Totten, George Mason University, Washington, DC, USA

No items available.