Pixel Art for Game Developers (Record no. 10558)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 02577 a2200361 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250526161932.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 250430042015xx 379 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781482252309 |
| Qualifying information | BC |
| 037 ## - SOURCE OF ACQUISITION | |
| Source of stock number/acquisition | Taylor & Francis |
| Terms of availability | GBP 56.99 |
| Form of issue | BB |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | 01 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | eng |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | thema |
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| Subject category code | UGN |
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| Subject category code | UMK |
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| Subject category code | UGG |
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| Subject category code | UY |
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| Subject category code | UB |
| Source | thema |
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| Subject category code | A |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGG |
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| Subject category code | UY |
| Source | bic |
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| Subject category code | UB |
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| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | COM012000 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | COM012040 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | 794.816 |
| Source | bisac |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Daniel Silber |
| 9 (RLIN) | 889 |
| 245 10 - TITLE STATEMENT | |
| Title | Pixel Art for Game Developers |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1 |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Name of publisher, distributor, etc. | A K Peters/CRC Press |
| Date of publication, distribution, etc. | 20150818 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 238 p |
| 520 ## - SUMMARY, ETC. | |
| Expansion of summary note | Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers . The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book. —Chris Totten, George Mason University, Washington, DC, USA |
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