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HTML5 Game Development from the Ground Up with Construct 2 (Record no. 1425)

MARC details
000 -LEADER
fixed length control field 02226 a2200289 4500
001 - CONTROL NUMBER
control field 1482216612
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250317100403.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250312042014xx 293 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781482216615
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Taylor & Francis
Terms of availability GBP 46.99
Form of issue BB
040 ## - CATALOGING SOURCE
Original cataloging agency 01
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
072 7# - SUBJECT CATEGORY CODE
Subject category code A
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UMK
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code A
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UMK
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code COM012040
Source bisac
072 7# - SUBJECT CATEGORY CODE
Subject category code 794.81536
Source bisac
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Roberto Dillon
245 10 - TITLE STATEMENT
Title HTML5 Game Development from the Ground Up with Construct 2
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. A K Peters/CRC Press
Date of publication, distribution, etc. 20140327
300 ## - PHYSICAL DESCRIPTION
Extent 266 p
520 ## - SUMMARY, ETC.
Expansion of summary note Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run . Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

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