HTML5 Game Development from the Ground Up with Construct 2 (Record no. 1425)
[ view plain ]
| 000 -LEADER | |
|---|---|
| fixed length control field | 02226 a2200289 4500 |
| 001 - CONTROL NUMBER | |
| control field | 1482216612 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250317100403.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 250312042014xx 293 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781482216615 |
| 037 ## - SOURCE OF ACQUISITION | |
| Source of stock number/acquisition | Taylor & Francis |
| Terms of availability | GBP 46.99 |
| Form of issue | BB |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | 01 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | eng |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | COM012040 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | 794.81536 |
| Source | bisac |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Roberto Dillon |
| 245 10 - TITLE STATEMENT | |
| Title | HTML5 Game Development from the Ground Up with Construct 2 |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1 |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Name of publisher, distributor, etc. | A K Peters/CRC Press |
| Date of publication, distribution, etc. | 20140327 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 266 p |
| 520 ## - SUMMARY, ETC. | |
| Expansion of summary note | Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run . Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer. |
No items available.