Multiplayer Online Games (Record no. 2017)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 02345 a2200349 4500 |
| 001 - CONTROL NUMBER | |
| control field | 1498767656 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250317100408.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 250312042018xx 50 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781498767651 |
| 037 ## - SOURCE OF ACQUISITION | |
| Source of stock number/acquisition | Taylor & Francis |
| Terms of availability | GBP 69.99 |
| Form of issue | BB |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | 01 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | eng |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | TBDG |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | TBC |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | TBDG |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | TBC |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | COM012040 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | COM079010 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | 794.8 |
| Source | bisac |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Guo Freeman |
| 245 10 - TITLE STATEMENT | |
| Title | Multiplayer Online Games |
| Remainder of title | Origins, Players, and Social Dynamics |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1 |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Name of publisher, distributor, etc. | A K Peters/CRC Press |
| Date of publication, distribution, etc. | 20180223 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 166 p |
| 520 ## - SUMMARY, ETC. | |
| Expansion of summary note | Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development |
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