Online Games, Social Narratives (Record no. 6176)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01618 a2200313 4500 |
| 001 - CONTROL NUMBER | |
| control field | 1317652231 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250317111625.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 250312042014GB 3 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781317652236 |
| 037 ## - SOURCE OF ACQUISITION | |
| Source of stock number/acquisition | Taylor & Francis |
| Terms of availability | GBP 49.99 |
| Form of issue | BB |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | 01 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | eng |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | JBCT |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | JBCC |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | JHB |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | NH |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | JFD |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | JFC |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | JHB |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | H |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | SOC052000 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | 794.81 |
| Source | bisac |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Esther MacCallum-Stewart |
| 245 10 - TITLE STATEMENT | |
| Title | Online Games, Social Narratives |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1 |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Oxford |
| Name of publisher, distributor, etc. | Routledge |
| Date of publication, distribution, etc. | 20140613 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 208 p |
| 520 ## - SUMMARY, ETC. | |
| Expansion of summary note | The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media. |
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