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Online Games, Social Narratives (Record no. 6177)

MARC details
000 -LEADER
fixed length control field 01618 a2200313 4500
001 - CONTROL NUMBER
control field 1317652223
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250317111625.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250312042014GB 3 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781317652229
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Taylor & Francis
Terms of availability GBP 49.99
Form of issue BB
040 ## - CATALOGING SOURCE
Original cataloging agency 01
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
072 7# - SUBJECT CATEGORY CODE
Subject category code JBCT
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code JBCC
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code JHB
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code NH
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code JFD
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code JFC
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code JHB
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code H
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code SOC052000
Source bisac
072 7# - SUBJECT CATEGORY CODE
Subject category code 794.81
Source bisac
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Esther MacCallum-Stewart
245 10 - TITLE STATEMENT
Title Online Games, Social Narratives
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Oxford
Name of publisher, distributor, etc. Routledge
Date of publication, distribution, etc. 20140613
300 ## - PHYSICAL DESCRIPTION
Extent 208 p
520 ## - SUMMARY, ETC.
Expansion of summary note The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

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