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Teaching Video Game Design Fundamentals (Record no. 8847)

MARC details
000 -LEADER
fixed length control field 01636 a2200289 4500
001 - CONTROL NUMBER
control field 1040301126
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250328151430.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250324022025xx 536 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781040301128
Qualifying information EA
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Taylor & Francis
Terms of availability GBP 48.99
Form of issue BB
040 ## - CATALOGING SOURCE
Original cataloging agency 01
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UMK
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code A
Source thema
072 7# - SUBJECT CATEGORY CODE
Subject category code UGN
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code UMK
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code A
Source bic
072 7# - SUBJECT CATEGORY CODE
Subject category code COM012040
Source bisac
072 7# - SUBJECT CATEGORY CODE
Subject category code 794.8
Source bisac
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Andy Sandham
245 10 - TITLE STATEMENT
Title Teaching Video Game Design Fundamentals
Remainder of title A Guide for Educating with Practical Examples and Learning Materials
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. CRC Press
Date of publication, distribution, etc. 20250228
300 ## - PHYSICAL DESCRIPTION
Extent 410 p
520 ## - SUMMARY, ETC.
Expansion of summary note This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design.

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