Teaching Video Game Design Fundamentals (Record no. 8849)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01637 a2200289 4500 |
| 001 - CONTROL NUMBER | |
| control field | 1032644710 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250328151430.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 250324022025xx 536 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781032644714 |
| Qualifying information | BB |
| 037 ## - SOURCE OF ACQUISITION | |
| Source of stock number/acquisition | Taylor & Francis |
| Terms of availability | GBP 130.00 |
| Form of issue | BB |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | 01 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | eng |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | thema |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UGN |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | UMK |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | A |
| Source | bic |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | COM012040 |
| Source | bisac |
| 072 7# - SUBJECT CATEGORY CODE | |
| Subject category code | 794.8 |
| Source | bisac |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Andy Sandham |
| 245 10 - TITLE STATEMENT | |
| Title | Teaching Video Game Design Fundamentals |
| Remainder of title | A Guide for Educating with Practical Examples and Learning Materials |
| 250 ## - EDITION STATEMENT | |
| Edition statement | 1 |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Name of publisher, distributor, etc. | CRC Press |
| Date of publication, distribution, etc. | 20250228 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 368 p |
| 520 ## - SUMMARY, ETC. | |
| Expansion of summary note | This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design. |
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