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AI for Games (Record no. 97)

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000 -LEADER
fixed length control field 01494 a2200445 4500
001 - CONTROL NUMBER
control field 036764343X
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250317100350.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250312042021xx 18 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367643430
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Taylor & Francis
Terms of availability GBP 22.99
Form of issue BB
040 ## - CATALOGING SOURCE
Original cataloging agency 01
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
072 7# - SUBJECT CATEGORY CODE
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Subject category code COM037000
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Subject category code GAM000000
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Subject category code 794.81525
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100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ian Millington
245 10 - TITLE STATEMENT
Title AI for Games
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. CRC Press
Date of publication, distribution, etc. 20211116
300 ## - PHYSICAL DESCRIPTION
Extent 84 p
520 ## - SUMMARY, ETC.
Expansion of summary note What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

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